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Planned Features [Main and Hardcore]

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Planned Features [Main and Hardcore]

Postby sorifiend » Sat Apr 14, 2012 1:31 am

Here is a rough list of things we have planned over the next month: (Listed roughly in order of expected release)
Complete:
    Hardcore: New World
    Hardcore: Home per world and the ability to change worlds: Discussion topic here
    Main: Full creative mode in the build world for all ranks
    Main: Zombie World (Loads of generated cities, loot and mobs, example: click me)
    Main: Extended Zombie World, more commands and features
Uncomplete:
    Main: Private Chest Shops
    Main: More items in admin shops
    Main: Economy assessment, possibly new features

List of things that will be longer than a month:
    Main: Extra perks for donors (linked in with the above item)
    Hardcore: Extra perks for donors
    Main: Economy new features (Guilds/Factions of some sort with private group chat)
    Main: Spawn World
    Hardcore: Spawn World

This list is subject to change without notice as we decide to add or remove new features
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Re: Planned Features [Main and Hardcore]

Postby usb_hub » Sat Apr 14, 2012 7:01 am

Wow.. Wow wow.. Thanks guys this will all be so great :D
by quog38 » Sun May 27, 2012 5:17 pm

quog38 wrote:
usb_hub wrote:I'd like to thank quog on becoming a mod. I know this is late, but better late than never.

This is now my signature.
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Re: Planned Features [Main and Hardcore]

Postby TechHic » Sat Apr 14, 2012 5:35 pm

Don't forget an admin afk box where you can all afk safely and not be pushed into the nether.
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Re: Planned Features [Main and Hardcore]

Postby frogman786 » Wed Apr 18, 2012 7:41 pm

TechHic wrote:Don't forget an admin afk box where you can all afk safely and not be pushed into the nether.

Have you notice that odd dome thing on your back right when you spawn in survival, the second floor of that building is sealed and safe to AFK in.
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Re: Planned Features [Main and Hardcore]

Postby sorifiend » Sat Apr 21, 2012 12:35 am

We brought the creative mode forward for Fridays event.
All players now have access to creative mode in creation worlds (City, Build, Skylands etc)
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Re: Planned Features [Main and Hardcore]

Postby frogman786 » Sat Apr 21, 2012 1:55 am

I do find I kinda stupid that I don't have permission to use /gm in skylands though so I'm unable to use normal play mode for testing my machines
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Re: Planned Features [Main and Hardcore]

Postby Square-Triangle » Sat Apr 21, 2012 4:07 am

sorifiend wrote:We brought the creative mode forward for Fridays event.
All players now have access to creative mode in creation worlds (City, Build, Skylands etc)

you have no idea how long i have waited for this

-faints-
WolfMasterXV wrote:im so confused right now
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Re: Planned Features [Main and Hardcore]

Postby sorifiend » Sat Apr 21, 2012 1:34 pm

frogman786 wrote:I do find I kinda stupid that I don't have permission to use /gm in skylands though so I'm unable to use normal play mode for testing my machines

Hey Frogman786

I have fixed this problem,
You can now use: /gm to toggle your game mode between creative and normal
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Re: Planned Features [Main and Hardcore]

Postby bobanett » Wed Nov 21, 2012 10:23 am

i like the ideas hope it all goes ahead :D
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Re: Planned Features [Main and Hardcore]

Postby SlasherHands » Mon Dec 10, 2012 12:28 am

Hey, just a quick question. It says that Hardcore Server will have extra perks for donors - What kind of perks exactly? I am very interested
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