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Planned Features [Main and Hardcore]

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Re: Planned Features [Main and Hardcore]

Postby vx_predator_xv » Fri Dec 14, 2012 1:12 am

SlasherHands wrote:Ahhh yes. Some good ideas there sorifiend. However, I agree with you.
It IS hard to implement things without wrecking hardcore..

Perhaps something to do with..skins? Like capes, or something like that? Maybe an ability to show off your factions colours? (My community (Pueblo de Dios) has a national flag/and colour scheme).

Perhaps even a donor specific part of the map? i.e Donors only?

Capes would require client side modding which is certainly no. A specific area would be cool but what would it be for?
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Re: Planned Features [Main and Hardcore]

Postby GDSRVT » Fri Sep 06, 2013 10:47 am

With the new world for hardcore will there be any items crossed across or not?
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Re: Planned Features [Main and Hardcore]

Postby nzpablo » Fri Sep 06, 2013 5:06 pm

See Sori's post in here
sorifiend wrote:1) I am happy to create a new world for 1.7 (Separate inventory of course)
Rejoice and be happy for Pablo is here.
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Re: Planned Features [Main and Hardcore]

Postby Dance_Nathan » Tue Sep 10, 2013 3:27 pm

It's always been a question I've had since I had lots of builds planned for it, but since there is no nether for build, is it possible to have a sort of creative only nether world added, a world to warp to, not where portals from build connect to it. I would be more than happy to create the warp design structure and set up plots and railways to establish the "spawn protected" area. Just a thought though, if it's too much work I understand.
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Re: Planned Features [Main and Hardcore]

Postby frogman786 » Wed Sep 11, 2013 12:41 pm

I could make a nether region in build copy pasted out of a survival nether with the biome and everything.

Also another planned feature is turning the event server into a minigames server until survival skylands comes out hopefully it'll be running sometime friday night.
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