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Minecraft improvements (Plugins/Features)

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Re: Minecraft improvements (Plugins/Features)

Postby frogman786 » Sat Jun 29, 2013 2:24 pm

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Re: Minecraft improvements (Plugins/Features)

Postby WolfMasterXV » Sun Jun 30, 2013 10:41 am

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JOIN THE PACK ^._.^
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Re: Minecraft improvements (Plugins/Features)

Postby Trainlover38 » Sat Jul 06, 2013 10:56 pm

^This plugin is actually quite good. Compared to the old Mobdisguise plugin, this plugin gives you way more variety and choice with what you can turn into. You can allow people(with permissions) to turn into set things and the best part is, you can allow staff to see who is disguised as what and to undisguise one player or all. This could be a great incentive for donations but perhaps could cause problems if no staff were on and people were messing around, but then again, if it were limited to donors, there might not be as much trouble. I hate to sound like I'm advertising it, but it could be a good idea for the future.
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Re: Minecraft improvements (Plugins/Features)

Postby Azurome » Sat Jul 20, 2013 11:12 pm

That Horses plugin that Sayo mentioned.

Since nether portals aren't connecting to above bedrock.
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Re: Minecraft improvements (Plugins/Features)

Postby frogman786 » Mon Sep 23, 2013 12:09 pm

http://dev.bukkit.org/bukkit-plugins/ntheendagain/

end management plugin so we can have respawning dragons and world repair automatically
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Re: Minecraft improvements (Plugins/Features)

Postby Callan2256 » Thu Oct 10, 2013 9:15 pm

I think u should add the plugin when u can put a sign on chests it locks them and then u can add names to the sign who can access the chest.
This plugin is on other servers and i find it much easier to use than the whole thing with claims and trusting people

Thanks, callan2256
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Callan2256 wrote:lets find something else to destroy

Callan2256 was blown up by Zombie Pigman
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Re: Minecraft improvements (Plugins/Features)

Postby frogman786 » Thu Oct 10, 2013 9:22 pm

It's called lockete but there's no need you can do it with claims and subclaims, I'd be happy to teach you how.
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Re: Minecraft improvements (Plugins/Features)

Postby Trainlover38 » Thu Oct 10, 2013 9:26 pm

Can you still lock a chest with a stick?
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Re: Minecraft improvements (Plugins/Features)

Postby frogman786 » Mon Oct 14, 2013 8:58 pm

Trainlover38 wrote:Can you still lock a chest with a stick?

Stick and wool combo locks are still fully functional in and out of claims.

Ok here's something I suggested way back when magic carpet was removed.
A /platform command for players in build world, creates one glass block below their feet saves building towers especially useful in skylands where there are massive open areas.
It could be done with the better alias mod that we already have installed and could be permission based per world.
Code: Select all
platform:
  permission: platform
  0:
    - console /perms player setperm !name worldedit.navigation.up true
    - //up 0
    - console /perms player unsetperm !name worldedit.navigation.up

All that needs to be done is thay code pasted into betteralias/aliases.yml and the permission node betteralias.platform added to whatever rank deserves it.

I'll have it running on the event server in the next update if you want proof it works safely
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Re: Minecraft improvements (Plugins/Features)

Postby usb_hub » Tue Oct 15, 2013 4:49 pm

frogman786 wrote:
Trainlover38 wrote:Can you still lock a chest with a stick?

Stick and wool combo locks are still fully functional in and out of claims.

Ok here's something I suggested way back when magic carpet was removed.
A /platform command for players in build world, creates one glass block below their feet saves building towers especially useful in skylands where there are massive open areas.
It could be done with the better alias mod that we already have installed and could be permission based per world.
Code: Select all
platform:
  permission: platform
  0:
    - console /perms player setperm !name worldedit.navigation.up true
    - //up 0
    - console /perms player unsetperm !name worldedit.navigation.up

All that needs to be done is thay code pasted into betteralias/aliases.yml and the permission node betteralias.platform added to whatever rank deserves it.

I'll have it running on the event server in the next update if you want proof it works safely



I think that was removed due to the numerous glass blocks being left everywhere. :L
by quog38 » Sun May 27, 2012 5:17 pm

quog38 wrote:
usb_hub wrote:I'd like to thank quog on becoming a mod. I know this is late, but better late than never.

This is now my signature.
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